Thursday

Singularity/Raven Assets

With the release of Singularity a couple days ago (6/29/2010) I am able to display some of the work I did. Most of my work for Singularity was behind the scenes, so I can't display most of it. Frequently I was repurposing preexisting assets for other uses. Such as adding damage, adding control panels, or changing collision to be used within the multiplayer game mode . Near the end of Singularity's cycle I was also poly reducing assets to help increase game play value. Below are a few of the assets that I created for Singularity.










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