Friday

Viper

I got tired of seeing my Colonial Viper sitting as a work in progress. I'm calling it. I'll let it live or die from here on. I might revisit it, but for now I need to move onto something new. As for what to move onto I'm stuck between a few ideas. I can model an automobile, or a tank, or go back and do some more sketch work on my levels that I've started long before I should have.

Here are a couple types of renders. One is a very basic gray the other I added some color to the material. I can never get the renders to come out exactly how I want them to, I need to get some research done with that.


Thursday

Singularity/Raven Assets

With the release of Singularity a couple days ago (6/29/2010) I am able to display some of the work I did. Most of my work for Singularity was behind the scenes, so I can't display most of it. Frequently I was repurposing preexisting assets for other uses. Such as adding damage, adding control panels, or changing collision to be used within the multiplayer game mode . Near the end of Singularity's cycle I was also poly reducing assets to help increase game play value. Below are a few of the assets that I created for Singularity.