A few crashes and corrupted files later and here I have my Colonial Viper Mark 2 Proxy.
Tuesday
Friday
Hammerburst 2 Low Poly
Saturday
Tuesday
Small Update
I've been moving rather slow on this particular piece. There's too many distraction around me right now. I reworked a few plates so they're actual plates instead of being carved in. I also added some of the finer noodley details. I might end up adding more of that, but I'm not sure how much I want to add before it looks like fluff for the sake of fluff. I have a low poly strap set added to the back and handle. I want to mess with it a little bit before I solidify that particular detail. Right now it looks exactly what it is, thrown on.
Monday
Hammerburst First Pass
Wednesday
HammerBurst
High Poly Pillar
Monday
It has come to my attention that I have not updated in a while. I have replaced all engine materials with my own. I still have a long ways to go, but it's starting to move along. Textures/colors will probably change as I progress to have them match better. For now they're working to a certain extent. I'm semi-new to foliage in general. My past experience has been editing pre-existing trees etc. but I believe I'm catching what needs to be done.
Friday
Solidifying
I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want.
Again, I will note that all visible textures are being borrowed from the Unreal Engine.
Again, I will note that all visible textures are being borrowed from the Unreal Engine.
Monday
New Environment
Friday
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