Wednesday
High Poly Pillar
So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop.
Monday
It has come to my attention that I have not updated in a while. I have replaced all engine materials with my own. I still have a long ways to go, but it's starting to move along. Textures/colors will probably change as I progress to have them match better. For now they're working to a certain extent. I'm semi-new to foliage in general. My past experience has been editing pre-existing trees etc. but I believe I'm catching what needs to be done.






Friday
Solidifying
I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want.
Again, I will note that all visible textures are being borrowed from the Unreal Engine.


Again, I will note that all visible textures are being borrowed from the Unreal Engine.


Monday
New Environment
Friday
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