Wednesday

High Poly Pillar

So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop.


Monday

It has come to my attention that I have not updated in a while. I have replaced all engine materials with my own. I still have a long ways to go, but it's starting to move along. Textures/colors will probably change as I progress to have them match better. For now they're working to a certain extent. I'm semi-new to foliage in general. My past experience has been editing pre-existing trees etc. but I believe I'm catching what needs to be done.





Friday

Solidifying

I think I've got things set about how I want them now. Very soon I will be starting in actually creating the assets. The more I got into it the more I thought about locations for the camera for the images below. The only proxies that I haven't created yet are trees. But I figure I'll create them as I go and see how much of a variety I want.

Again, I will note that all visible textures are being borrowed from the Unreal Engine.







Monday

New Environment

So far I haven't left the proxy/concept stage of things. Everything is subject to change. :p I'm open to constructive suggestions and comments.

All textures within the following images are being borrowed from the Unreal Engine. In the final piece I will have created all visible textures.







Friday

First out of the gate

Lets get this site started. :)